//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================

#ifndef STUDIO_RENDER_H
#define STUDIO_RENDER_H
#ifdef _WIN32
#pragma once
#endif


extern Vector	g_viewtarget;

extern Vector	g_flexedverts[];
extern Vector	g_flexednorms[];
extern int		g_flexages[];



#endif // STUDIO_RENDER_H
