//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================

#ifndef GRENADE_FRAG_H
#define GRENADE_FRAG_H
#pragma once

class CBaseGrenade;
struct edict_t;

CBaseGrenade *Fraggrenade_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, float timer );

#endif // GRENADE_FRAG_H
