//====== Copyright © 1996-2003, Valve Corporation, All rights reserved. =======
//
// Purpose: 
//
//=============================================================================

#ifndef HL1_ITEMS_H
#define HL1_ITEMS_H
#ifdef _WIN32
#pragma once
#endif


#include "items.h"

class CHL1Item : public CItem
{
public:
	DECLARE_CLASS( CHL1Item, CItem );

	void	Spawn( void );
};


#endif // HL1_ITEMS_H
