//
// FXC shaders
//

vertexlit_lighting_only_ps20.fxc

VertexLit_and_unlit_Generic_vs20.fxc


//
// Vertex shaders
//

BumpmappedLightmap.vsh
//DebugFBTexture.vsh
DebugTangentSpace.vsh
fillrate.vsh
LightingOnly.vsh
LightmappedGeneric_LightingOnly.vsh
unlitgeneric.vsh
UnlitGeneric_LightingOnly.vsh
VertexLitGeneric_DiffBumpTimesBase.vsh

//
// Pixel shaders
//

BumpmappedLightmap_LightingOnly_OverBright1.psh
BumpmappedLightmap_LightingOnly_OverBright2.psh
//DebugFBTexture.psh
fillrate.psh
LightmappedGeneric_LightingOnly_Overbright1.psh
LightmappedGeneric_LightingOnly_Overbright2.psh
unlitgeneric.psh
UnlitGeneric_NoTexture.psh
VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright1.psh
VertexLitGeneric_DiffBumpLightingOnly_TwentyPercent_Overbright2.psh
vertexlitgeneric_lightingonly_overbright1.psh
vertexlitgeneric_lightingonly_overbright2.psh
