/***
*
*	Copyright (c) 1999, Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/
/*

===== h_export.cpp ========================================================

  Entity classes exported by Halflife.

*/


#ifdef _WIN32

#include "winlite.h"
#include "datamap.h"
#include "tier0/dbg.h"

HMODULE win32DLLHandle;

// Required DLL entry point
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
{
	// ensure data sizes are stable
	if ( sizeof(inputfunc_t) != sizeof(int) )
	{
		Assert( sizeof(inputfunc_t) == sizeof(int) );
		return FALSE;
	}

	if ( fdwReason == DLL_PROCESS_ATTACH )
    {
		win32DLLHandle = hinstDLL;
    }
	else if ( fdwReason == DLL_PROCESS_DETACH )
    {
    }
	return TRUE;
}

#endif

