Spirit 1.1 Readme

Thanks for downloading Spirit!

Once you've installed Spirit on your computer, the first thing to do is check that it's working. Start up Half-Life, activate Spirit of Half-Life from the Custom Game menu, and click Hazard Course. (If you find yourself in the standard Half-Life hazard course, something's gone wrong.)

After that, why not have a look in the maps directory; for the first time, this version of Spirit includes a fairly large number of demo levels for you to play with.

When you're bored of that, it's time to set up Worldcraft to make your own Spirit maps. If you're not sure how to do that, follow the instructions here.
(There are no instructions available for Quark, since I don't use or understand it. Sorry about that.)

Other information:


Credits:

All design, documentation, almost all coding, all sprite files, and almost all bugs are by me, Laurie Cheers. Code is based on Valve's Full SDK release 2.3 - many thanks to Codiac for porting it.

The SpiritDemo level is by MR, somewhat modified by me. All other levels by me.

The spirit.ico icon was generated by MR, based on a graphic by me.

The menu background is by MR, somewhat modified by me. Menu titles and text are by me.

Thanks go to:
Autolycus at valve-erc.com, for his boundless support, and for hosting the Spirit website. Also for helping out at the Mod Expo.

Peter Coffey for being a generally good bloke.

Whoever came up with that lovely method for making rain.

Thanks, also, to the many many people (far too many to list here - you know who you are) who've sent me ideas, comments and bug reports.
Spirit wouldn't be the same without the sense of community.

Oh, and thanks to Valve, for obvious reasons.